Sunday, 18 February 2007

Super Sneaky Spy Guy 6 The one in the jungle



Catching up on this brilliant series. This episode gets more complicated with more places to discover and obstacles to overcome. As usual the beautiful scenery and locations makes it a delight to play. Beware of the sharks!

Super Sneaky Spy Guy 6
Super Sneaky Spy Guy commments etc at Clicky Games
This is another brilliant episode of an increasingly brilliant series. Three cheers for Self Denial! There is a lot of trekking about, but I loved that. It all feels so real, and you just wallow in the atmosphere. The hidden arrow method of navigation makes you feel you are really hacking through undergrowth, or climbing up a rock.

You wake up to find you have been in a plane crash and are the only survivor. You are injured. You pick up some rope, then go left to a jungle path.

If you now go south you might turn to the right and find a log across a fast-flowing river. You are informed that you 'do not have the energy to cross this log right now'.

If you go back and go to the left of the jungle path, you find a strange post with an input device that tells you:' The code is simple, what kind of lights are in the cave?' If you have come here at this stage you may wonder, cave, what cave? Maybe you have come back here later in which case you will know the answer, if you have bothered to investigate the lights.

You can pass this and go straight on to a beach, a stony beach, but beyond it is a nicer beach, with a raft. Amazingly for someone who hadn't the strength to cross a log earlier, you are able to pick up this raft and lug it around with you! Ooops, no you can't if you find it at this stage, (unless you have already been to the caves) as you need a gold key! Come back later.

Go back to the jungle path. And carry on for quite some way, until you come to a map dropped on the wooden bridge. 'You have found a map. Now you can track where you are at.'
Struggle across the bridge and proceed till you find yourself in an amazing cave. Check out the lights [mercury lights]

In the cave you can turn right or left. To the right, more amazingly well-lit caves. But your path seems to be to the left, where you can find a way through to the exit.

Carry on up the steps and through more jungle. Sharks! You need a boat of some kind to get past the shark. Mmm,what about that raft I found? It needs a golden key to unlock it. But I now have the answer to that question about the lights.

So retrace your steps all the way back through the caves and along the jungle path to where the dead palm frond marks the path, turn left and now you have the answer to that question about the lights. Aha, a golden key! Go through to the second beach and pick up the raft.

Same old trek along the jungle path, over the bridge, back through the caves, and find shark beach. Now you can pass. You use the raft and find yourself approaching a beach with a beautiful beach house. Landing, you find that nobody seems to be home. You will have to go around the back.

Go along the veranda and go to the table by the pool. You find a strange shopping list.

There is a boat ahead off shore. It has a name on it. It is hard to make out. It starts with an S. Going right, you find yourself in a white bedroom, clicking on the TV you get what might be a clue…'Got fruit?' Odd.. Going through you find yourself in a living room, oh, and there is a basket of fruit! You move it and find what is probably the name of the boat [Sea Breeze].

Going left, we come to the kitchen. To the right is a room we can't access without knowing what this means: ' Room#269 Is my room!' Hmm, what information do we have that might help? Back to look at the shopping list, or maybe you wrote it down at the time. Using the initial letters we read 'Caleb269'. So Caleb is the password here.

In Caleb's room we can't find anything of interest, so go out to the patio. There we find a jacuzzi, but the water is cold. Clicking the pottery thing we find we have turned on the power, but nothing happens. Going left we find Caleb's private beach, but nothing of interest to the average sneaky spy.

Back to the kitchen, we try the guest bedroom to the left. Behind one of the pictures is a broken fuse, or wire, but are unable to fix it. We need electrical tape perhaps?

Investigating the kitchen further, we find we can go through to a hallway. The room on the left is the Den. In the Den we find, on a small table, what 'looks like part of a statue'.

To the left our way is barred unless we know the name of their boat. Which we do. Sea Breeze. So enter that and pass through to a pond with stepping stones. We find a strange item in the pond but need something to help us get it.
To the right we find a car, which must be amphibious[!] as it tells us 'Maybe you can use this car to get off of this island.'

Back through the Den, and take the door to the right off the hallway, where you find the master bedroom. There is a strange pedestal in the middle of the floor but it is empty. In the ensuite bathroom you find some pills. 'You took a few and now you have energy!' Now I have energy maybe I can cross that log across the turbulent waters!

We know we need some items. Nothing else seems to be found around here, so maybe we should go back and have a look around for what we might have missed or were unable to find earlier.

Back through the caves etc, and across the bridge til you come to the jungle path again. Oh look did we miss a turn off to the right? Ooops maybe not, the stench of rotting bodies tells us it’s the crash site, and where we first came from. Continue to the palm frond across the path and take the right hand option to the log bridge, and we don’t have the energy still, unless we have found the pills in the bathroom. If we have, we find the energy to cross it, and come to a shack in the jungle.

Investigating the interior, we pick up a magnet. And some electrical tape from a camp bed in the kitchen area. We try to open the door of the stove, but it needs a red key.

Back to the house then. Now the old familiar trek through the old familiar places, back to the house, and the guest bedroom to the left of the kitchen. You can fix the loose wires now, with the electrical tape. The Jacuzzi is now on, so go to Caleb's room to the right of the kitchen, and out to the jacuzzi. Where you can now find a key – a red key.

Now that you have the red key you might as well trek back to the shack and see what's inside that oven! …and guess what! You 'found what looks like a part of a statue.'

Going back to the stepping stones through the windows to the Den, you can now use the magnet to get what 'looks like part of a statue'.

Now to get back to the bedroom and put it on the pedestal – at this stage the statue is completed although it doesn’t really look like it.

You place the statue on the pedestal and a key appears. A car key. Now back to the stepping stones (out through the Den. no don’t go out through window of white bedroom) and go right and maybe that car will start now.

And it does….!!!!


Strange layout in this house – to get to the bedrooms you have to go through the kitchen!!!

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